Welcome
The thumbnails on this page are linked to much larger (roughly desktop sized) JPG images and you can trust me that the large versions look a lot better than these tiny stamps.

Please feel free to check them out.

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I created these because it pleases me to create them. Go ahead and download them, save them, give them to your friends, print them and hang them on a wall, whatever you want. "Property" is simply not a productive paradigm for art.

If you like these images and you do something special with them, I'd be glad if you could drop me an e-mail, though, as I like getting feedback. (Update: I rarely get around to writing emails any more -- But I do read everything you send me, eventually.) And of course you're allowed to donate to help with the hosting, if you'd like.

Download Everything

Click here for a torrent file (Or here to learn about bittorrent.)

2002

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2002 was dominated by childcare - and since a little dude under one year will sleep a lot, that means many hours of sitting on call witing for him to wake up. Never quite the freedom to do much useful, but lots of time to waste. Consequently, 2002 might well have been my most productive year in terms of algorithmic art. (It sure wasn't terribly productive in many other ways).

Since I was starting to have a decent grip on the technology of the UF fractal engine, I was now able to actually compose images; to work with them until they passed muster. My muster. At the time. And less than 3 years later, I'm already surprised how my taste has changed.

In addition to just creating parameter files (and their visual output) I started writing code for the engine. It's like expanding your driving style by learning how a car-engine works and how to modify it - you don't have to, but I think complete mastery of your tools is necessary to reach excellence in any field. I already knew the underlying math, so the trick was just picking up the UF language and starting to make serious modifications... "Contact", "Splat", "Rosettas" and "Construction Paper" are all examples of images created with my own UFRs, some of which I shared through the UF public database

Some of my all-time favorite images were created during this time: "Breath","Eye of the Storm", "Interaction". Unfortunately I lost much of the code behind these during a hard-disk crash late in the year, and the images are all that remains - I have been keeping backups since and a similar crash in 2004 was "only" able to destroy part of my data.

In addition to trying to push UF beyond the places it was supposed to be able to go (like in "Outline", which is a fairly simple operation in many graphics programs, but a pretty nifty trick if you want to do it directly in UF) I picked up an early version of Apophysis and two of the images here ("Flame" and "Smoke") were created with it. I never really warmed up to it, though, and stuck to trusty old UF2.05 - even after UF3 was released. I have yet to meet any real limits in the program and see no real reason to move to something different.

2002 Gallery:

And this is your Brain on Drugs.jpg

And this is your Brain on Drugs

Breath.jpg

Breath

Car Wreck.jpg

Car Wreck

Cell Structure.jpg

Cell Structure

Comet Nuleus.jpg

Comet Nuleus

Comic.jpg

Comic

Construction Paper.jpg

Construction Paper

Construction.jpg

Construction

Contact.jpg

Contact

Contrast.jpg

Contrast

Dimensions.jpg

Dimensions

Dragon3.jpg

Dragon3

Dragon4.jpg

Dragon4

Dragon5.jpg

Dragon5

Eclipse.jpg

Eclipse

Eye of the Storm.jpg

Eye of the Storm

Flame.jpg

Flame

Heaven.jpg

Heaven

Hyperspace Entry.jpg

Hyperspace Entry

Interaction.jpg

Interaction

Into the Light.jpg

Into the Light

Iterative Shrine.jpg

Iterative Shrine

Mask2.jpg

Mask2

Mirage.jpg

Mirage

New Beginning.jpg

New Beginning

One Ring.jpg

One Ring

Outline.jpg

Outline

Plastic.jpg

Plastic

Positive+Negative.jpg

Positive+Negative

Rosettas.jpg

Rosettas

Sea Anemone2.jpg

Sea Anemone2

Shatterday.jpg

Shatterday

Smoke.jpg

Smoke

Splat.jpg

Splat

Tree.jpg

Tree

Universes.jpg

Universes